# Minecraft Case Game Design

#### You:
is my prompt good
okay are we ready to add full on cases game right now its just coming soon? 
so i want 2 modes either you case battle or open single cases yourself both inside the case game like you choose in there, if you case battle you can either call bots or wait for other people to join your game. all cases will be minecraft themed like minecraft items only minecraft real items and pull their
pictures yourself from a good source where everything is like transparent background good quality minecraft item png you know. make it so like for example when youre adding cases for case battles you can click on something to show the cases contents and for each item it shows 
the chance of getting it and when your opening cases yourself no battle each case you click on you go into the cases like full page and you see like open case buttons, fast spin, multiple open, etc toggles and like its contents with chances etc. 
for now add just one 50/50 case (but make it so actually its 45% to 2x and 55% to loose) and make one 10% case like for now. add jackpot mode (chooses who wins randomly with fair splitted chances based on player count and like who wins gets all the stuff pulled from cases). 
add 2v2 3v3, split mode where everything won gets split fairly between teams, inverted mode where the team or player who pulls least money wins all.

make all of it all like popular online casinos do it.
it needs to be super secure safe and not crackable exploitable etc.

the case opening animations should be just like roll and even better like max dopamine, etc.
remember the ui must be perfect lite	rly the best ever, stake.com level.

#### ChatGPT:
Your prompt has strong direction and a clear vision, but right now it mixes:

- feature requirements
- UI inspiration
- security requirements
- game design
- implementation details

…all in one stream, which makes it harder for an AI/dev to execute cleanly.

The biggest issue is that it’s emotionally descriptive (“max dopamine”, “best ever”, “Stake.com level”) without enough structured product requirements underneath. Good builders need:

- exact systems
- flows
- edge cases
- backend logic
- fairness logic
- UI states
- animations
- anti-exploit rules

Here’s a cleaner version that would get dramatically better results from an AI coder or developer:

:::writing{variant="document" id="48271"}

# Minecraft Case Opening Game Requirements

We are now replacing the “Coming Soon” page with a fully functional case opening game system.

## Core Modes

The game must support:

### 1. Solo Case Opening

Players can:

- Open single cases
- Fast open
- Multi-open
- Auto-open
- View case contents
- View item chances/drop rates
- See total profit/loss

When clicking a case, the user enters a dedicated full-page case view similar to modern gambling/case opening sites.

The page should include:

- Large case preview
- Open buttons
- Fast spin toggle
- Multi-open selector
- Item list
- Drop chances
- Potential rewards
- Smooth animations
- History/recent drops

---

### 2. Case Battles

Players can:

- Create battles
- Join public battles
- Invite bots
- Wait for real players
- Choose battle format

Supported formats:

- 1v1
- 2v2
- 3v3

Supported modes:

- Normal
- Split (team winnings split evenly)
- Inverted (lowest total value wins)

Battle flow:

- Players open the same cases simultaneously
- Final winner determined based on mode
- Winner receives all winnings

---

### 3. Jackpot Mode

Players deposit opened items into a jackpot pool.

System requirements:

- Winning chance proportional to total deposited value
- Fair/random winner selection
- Winner receives entire pot
- Animated spinning wheel selection

---

# Cases

All cases must be Minecraft themed only.

Requirements:

- Use only real Minecraft items
- Use high-quality PNG assets
- Transparent backgrounds
- Consistent art style
- Proper item rarity balancing

Case preview UI should allow:

- Viewing contents
- Viewing drop chances
- Rarity coloring
- Hover effects
- Smooth transitions

---

# Initial Cases

Add only these for now:

### 50/50 Case

Actual odds:

- 45% chance to win 2x
- 55% chance to lose

### 10% Case

- 10% chance for high-tier win
- 90% chance low-tier result

Design system must make future case additions easy through configuration/data.

---

# Animations

Case opening animations should feel premium and exciting.

Requirements:

- Smooth reel rolling
- Momentum-based easing
- Sound effects support
- Rare item anticipation
- Near-miss effects
- High FPS performance
- Mobile optimized

Inspiration:

- Rollbit
- Hypedrop
- Clash.gg
- Cases.gg
- Stake-style polish

The experience should feel extremely satisfying and high quality.

---

# Security / Fairness

The system must be designed to prevent:

- Exploits
- Client-side manipulation
- Fake RNG
- Prediction abuse
- Packet tampering
- Duplication exploits

Requirements:

- Server-authoritative outcomes
- Provably fair architecture
- Secure RNG
- Anti-cheat validation
- Rate limiting
- Audit logging
- Backend verification
- Replay protection

Never trust client-side values.

---

# UI / UX

The UI must feel modern, premium, smooth, and minimal.

Requirements:

- Dark modern design
- High-end animations
- Responsive layout
- Clean typography
- Smooth hover states
- Excellent spacing
- Premium transitions
- Strong visual hierarchy

Quality target:
Top-tier modern gambling/case opening websites.

---

# Architecture

Build the system scalable from the start.

Requirements:

- Modular case system
- Config-based drop tables
- Extensible game modes
- Easy balancing tools
- Real-time multiplayer support
- Socket-based battle syncing
- Secure backend architecture

The implementation should prioritize maintainability and performance.
:::
